[Bf-committers] Google's O3D, 3d web player follow-up

明覺 shi.minjue at gmail.com
Fri Apr 24 11:23:00 CEST 2009


I'm trying to embed blender into my XUL program, if I can reach it, we
will be able to display blender files directly by mozilla web browser,
no need to javascript. It seems a little distant dream ? :)

On Fri, Apr 24, 2009 at 5:17 PM, Ton Roosendaal <ton at blender.org> wrote:
> Hi devs,
>
> People interested in '3d on the web' could check this;
> http://o3d.blogspot.com/2009/04/toward-open-web-standard-for-3d.html
>
> I'm in contact with the developers of this system. They wrote me;
>
> "If you haven't already, take a look at our scene import guide:
> http://code.google.com/apis/o3d/docs/artdesignerguide.html
> We actually don't have a native format for O3D, but load scenes in JS
> from zipped JSON files. The COLLADA support we provide is just a
> convenient reference converter and JS library. This means that you
> could write a Blender exporter and a corresponding JS library to
> include whatever capabilities you can dream up."
>
> They're very interested to hear our stance on opportunities with O3D. I
> would need help and feedback from you though. My impression is that it
> would be easier for us when they would provide more generic (Collada)
> support, including animation, characters and physics data. A "JS
> library" then could stick to logic.
> Or, maybe I can inspire them to get hands-on involved with (most) of
> this porting work. Still have no idea how feasible this all is. :)
>
> I also have talked to the Mozilla "3d on the web" team. They will first
> (and only?) focus on direct JS bindings to OpenGL, nothing more yet.
> Doesn't make it something we can be involved with in a short term.
>
> Thanks,
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands
>
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