[Bf-committers] What documents should I read in order toembedblender?

Remo Pini remo.pini at avexys.com
Thu Apr 23 13:10:29 CEST 2009


Well, on that notion, I really would love to see a "Blender-API" where I could use blender functionality from within another programming language (i.e. in my case from within the .NET family). That way I could do neat things like feed blender with stuff without having to go through an intermediary file of some kind. Saving the effort of writing an exporter and an importer... and of course blender could already be used to visualize stuff (just like Shi Minjue suggested).

So, @Shi Minjue: I would be happy to see you succeed and would probably use that functionality as well (if it was available in a .NET wrapper kind of way).

Cheers

Remo

-----Original Message-----
From: bf-committers-bounces at blender.org [mailto:bf-committers-bounces at blender.org] On Behalf Of ??
Sent: Donnerstag, 23. April 2009 12:49
To: bf-blender developers
Subject: Re: [Bf-committers] What documents should I read in order toembedblender?

2009/4/23 Terrence Vergauwen <terrence27 at gmail.com>:
> Hi,
>
> There's a very elegant and simple C/C++ 3D engine that allows you to read
> objects in popular 3d formats like 3ds/obj, and makes it quick and easy to
> program 3D viewports with object/view manipulation ontop of opengl or
> directx.
> It's called irrlicht: http://irrlicht.sourceforge.net/
>
> I'd recommend you check it out it will save you heaps of headaches of trying
> to reverse engineer blender into your application :)
thank you, but I really do not like to work out many copies of codes
which provides the similiar functions, I would really like to modulize
blender, not to write my own 3d program, for I can predect that I will
need to write all the code blender owns in my future programming life,
so why not start to read blender code earlier? :)

>
> Radiance
>
> On Thu, Apr 23, 2009 at 12:22 PM, 明覺 <shi.minjue at gmail.com> wrote:
>>
>> On Thu, Apr 23, 2009 at 5:21 PM, Remo Pini <remo.pini at avexys.com> wrote:
>> > Why don't you just use OpenGL directly? Sounds a lot simpler than using
>> > Blender for that...
>> I need the blender functions such as rotate, scale, move and maybe
>> many other export/import functions, and I'd like to contribute code to
>> existing big project, like blender, not just make some standalone
>> pieces of code(a drop of water can only alive in the sea:). but thanks
>> for the suggestion.
>>
>> >
>> > -----Original Message-----
>> > From: bf-committers-bounces at blender.org
>> > [mailto:bf-committers-bounces at blender.org] On Behalf Of ??
>> > Sent: Donnerstag, 23. April 2009 11:13
>> > To: bf-blender developers
>> > Subject: [Bf-committers] What documents should I read in order to
>> > embedblender?
>> >
>> > Dear blender developers:
>> >
>> > I'm a newbie in blender development, (also a new user of it, I have
>> > completed following the user manual to make a walking boy by
>> > blender:), the main purpose I learn to use and develop blender is I
>> > need to embed the 3d view window of blender into my own program to
>> > display a 3d surface(yes, all i need is to display a 3d surface as
>> > blender display it). Blender is an amazing work in free software, so I
>> > also have much interest in developing for it. I have succesully built
>> > blender from the source code, and now I want to dive into the code to
>> > realize my purpose - embed blender 3d view window. Could you suggest
>> > me some proper documents so that I can begin my work? I hope I can do
>> > the job mainly in C language programming. Thank you!
>> >
>> >
>> > --
>> > My platform is debian-sid gnome mozilla eclipse monodevelop blender.
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>>
>>
>>
>> --
>> My platform is debian-sid gnome mozilla eclipse monodevelop blender.
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
>



-- 
My platform is debian-sid gnome mozilla eclipse monodevelop blender.
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