[Bf-committers] What documents should I read in order to embedblender?

明覺 shi.minjue at gmail.com
Thu Apr 23 12:48:38 CEST 2009


2009/4/23 Terrence Vergauwen <terrence27 at gmail.com>:
> Hi,
>
> There's a very elegant and simple C/C++ 3D engine that allows you to read
> objects in popular 3d formats like 3ds/obj, and makes it quick and easy to
> program 3D viewports with object/view manipulation ontop of opengl or
> directx.
> It's called irrlicht: http://irrlicht.sourceforge.net/
>
> I'd recommend you check it out it will save you heaps of headaches of trying
> to reverse engineer blender into your application :)
thank you, but I really do not like to work out many copies of codes
which provides the similiar functions, I would really like to modulize
blender, not to write my own 3d program, for I can predect that I will
need to write all the code blender owns in my future programming life,
so why not start to read blender code earlier? :)

>
> Radiance
>
> On Thu, Apr 23, 2009 at 12:22 PM, 明覺 <shi.minjue at gmail.com> wrote:
>>
>> On Thu, Apr 23, 2009 at 5:21 PM, Remo Pini <remo.pini at avexys.com> wrote:
>> > Why don't you just use OpenGL directly? Sounds a lot simpler than using
>> > Blender for that...
>> I need the blender functions such as rotate, scale, move and maybe
>> many other export/import functions, and I'd like to contribute code to
>> existing big project, like blender, not just make some standalone
>> pieces of code(a drop of water can only alive in the sea:). but thanks
>> for the suggestion.
>>
>> >
>> > -----Original Message-----
>> > From: bf-committers-bounces at blender.org
>> > [mailto:bf-committers-bounces at blender.org] On Behalf Of ??
>> > Sent: Donnerstag, 23. April 2009 11:13
>> > To: bf-blender developers
>> > Subject: [Bf-committers] What documents should I read in order to
>> > embedblender?
>> >
>> > Dear blender developers:
>> >
>> > I'm a newbie in blender development, (also a new user of it, I have
>> > completed following the user manual to make a walking boy by
>> > blender:), the main purpose I learn to use and develop blender is I
>> > need to embed the 3d view window of blender into my own program to
>> > display a 3d surface(yes, all i need is to display a 3d surface as
>> > blender display it). Blender is an amazing work in free software, so I
>> > also have much interest in developing for it. I have succesully built
>> > blender from the source code, and now I want to dive into the code to
>> > realize my purpose - embed blender 3d view window. Could you suggest
>> > me some proper documents so that I can begin my work? I hope I can do
>> > the job mainly in C language programming. Thank you!
>> >
>> >
>> > --
>> > My platform is debian-sid gnome mozilla eclipse monodevelop blender.
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>>
>>
>>
>> --
>> My platform is debian-sid gnome mozilla eclipse monodevelop blender.
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
>



-- 
My platform is debian-sid gnome mozilla eclipse monodevelop blender.


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