[Bf-committers] What documents should I read in order to embedblender?

明覺 shi.minjue at gmail.com
Thu Apr 23 12:22:38 CEST 2009


On Thu, Apr 23, 2009 at 5:21 PM, Remo Pini <remo.pini at avexys.com> wrote:
> Why don't you just use OpenGL directly? Sounds a lot simpler than using
> Blender for that...
I need the blender functions such as rotate, scale, move and maybe
many other export/import functions, and I'd like to contribute code to
existing big project, like blender, not just make some standalone
pieces of code(a drop of water can only alive in the sea:). but thanks
for the suggestion.

>
> -----Original Message-----
> From: bf-committers-bounces at blender.org
> [mailto:bf-committers-bounces at blender.org] On Behalf Of ??
> Sent: Donnerstag, 23. April 2009 11:13
> To: bf-blender developers
> Subject: [Bf-committers] What documents should I read in order to
> embedblender?
>
> Dear blender developers:
>
> I'm a newbie in blender development, (also a new user of it, I have
> completed following the user manual to make a walking boy by
> blender:), the main purpose I learn to use and develop blender is I
> need to embed the 3d view window of blender into my own program to
> display a 3d surface(yes, all i need is to display a 3d surface as
> blender display it). Blender is an amazing work in free software, so I
> also have much interest in developing for it. I have succesully built
> blender from the source code, and now I want to dive into the code to
> realize my purpose - embed blender 3d view window. Could you suggest
> me some proper documents so that I can begin my work? I hope I can do
> the job mainly in C language programming. Thank you!
>
>
> --
> My platform is debian-sid gnome mozilla eclipse monodevelop blender.
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-- 
My platform is debian-sid gnome mozilla eclipse monodevelop blender.


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