[Bf-committers] why building blender from svn breaks opengl?

明覺 shi.minjue at gmail.com
Wed Apr 22 13:21:30 CEST 2009


2009/4/22 Mathias Panzenbo"ck <grosser.meister.morti at gmx.net>:
> 明覺 wrote:
>> 2009/4/22 Diego B <bdiego at gmail.com>:
>>> What video card ? driver version ?
>>>
>>> Also the output of glxinfo and the  X log can help (/var/log/Xorg.0.log)
>> Thank you all!
>> here is the output from my machine:
>> --------------------------------------------------------------------------------------------
>> minjue:~# lspci
>> 01:00.0 VGA compatible controller: nVidia Corporation GeForce 9500 GT (rev a1)
>> minjue:~# glxinfo
>> name of display: :0.0
>> Error: couldn't find RGB GLX visual or fbconfig
>> --------------------------------------------------------------------------------------------
>> is it easy to fix it? thank you.
>>
>
> There is a problem with your graphics driver installation. This forum might help
thank you very much! I made a apt-get dist-upgrade to my system to
update the xorg system, and now my video card support opengl and the
blender I built from source can work now. thanks:)

> you with your problem:
> http://www.nvnews.net/vbulletin/forumdisplay.php?s=&forumid=14
> You can also find a download of the official nvidia drivers there.
>
>        -panzi
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