[Bf-committers] Raytracer Optimization

Timothy Baldridge tbaldridge at gmail.com
Mon Apr 20 22:04:50 CEST 2009


The proposal looks great. Is there any opportunity for collaboration
on this? I'm interested in helping out on this project.

Timothy

On Mon, Apr 20, 2009 at 2:51 PM, André Pinto <andresusanopinto at gmail.com> wrote:
> Hello Timothy,
>
> GSoC results are out, and Raytrace Optimization did got accepted ;)
> I am the student of that proposal.. and for the following months I will be
> working on raytrace code.
>
> You can check my full proposal here: http://andresp.no-ip.org/gsoc/raytree/
>
> And indeed it goes in some directions you said, namely try different data
> structures, and make it more modular to make it easier to try new stuff.
> Although it does runs away from things like CUDA optimized (lets wait for
> openCL :p?)
>
> Btw testing with real user cases is part of that proposal:
> so it could be useful to share your test.blend (if you would like to do so)
>
> And of course any feedback and help/hints for SoC will be welcome ;)
>
>
> Best regards,
> André
>
>
> 2009/4/20 GSR <gsr.b3d at infernal-iceberg.com>
>
>> Hi,
>> tbaldridge at gmail.com (2009-04-20 at 1034.51 -0500):
>> > octree algorithm. So, I'm interested in performing some tests of
>> > optimization of this code by either implementing a new sorting
>> > algorithm such as a BIH or kd-tree.
>>
>> There have been some patches that could be a guide or just need clean
>> ups. BIH and BVH at least, look in tracker and list.
>>
>> GSR
>>
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