[Bf-committers] Texture Nodes small patch (Add vector input to all textures)

echelon at infomail.upr.edu.cu echelon at infomail.upr.edu.cu
Mon Apr 20 18:15:14 CEST 2009


Hi all :)

    In order to extend Texture Nodes flexibility to handle voxeldata
volumetrics (and in turn the rest of the textures it support ;) I have
make a little patch that include for every texture the vector input
like in the shader nodes. It is by no means a redundant feature, in
creating new textures is always important to could mix them with
different space transformation like only another texture could
provide, and in the case of voxeldata textures is very important
because that way now some simulation dataset could be used to advect
and transform procedural textures that otherwise looks static and that
is not the only use case of the vector input ;)

  I have posted a video with an advected procedural texture that use as
vector input a smoke simulation

  the patch is in:
      http://www.pasteall.org/5165


  Cheers   Farsthary



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