[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19613] trunk/blender/source/blender/ python/api2_2x/BGL.c: Python 2.3 wouldn't compile with BGL.

Dalai Felinto dfelinto at gmail.com
Thu Apr 9 11:03:55 CEST 2009


In fact we dont even need this line since glu.h is included in glew.h

Can you try compiling without that line? it should work (I thought I  
had removed that line already :/).

Cheers,
Dalai
http://blenderecia.orgfree.com

On 09/04/2009, at 02:19, Dustin Martin <dustin at 54.org> wrote:

> Hey there,
>
> Under OSX all OpenGL includes need to done using the OpenGL  
> Framework path instead of the standard path.
>
> #include <OpenGL/glu.h>
>
> Could you try compiling using the above and see if that fixes it?
>
> - Dustin
>
> On Apr 8, 2009, at 10:13 PM, jmsoler at free.fr wrote:
>
>> Selon Campbell Barton <ideasman42 at gmail.com>:
>>
>>> Revision: 19613
>>>
>>>
>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19613
>>> Author:   campbellbarton
>>> Date:     2009-04-09 03:52:29 +0200 (Thu, 09 Apr 2009)
>>>
>>> Log Message:
>>> -----------
>>> Python 2.3 wouldn't compile with BGL.
>>>
>>
>> new problem on mac osx :
>>
>> """
>> Compiling ==> 'KX_Dome.cpp'
>> source/gameengine/Ketsji/KX_Dome.cpp:36:20: error: GL/glu.h: No  
>> such file or
>> directory
>> source/gameengine/Ketsji/KX_Dome.h: In constructor
>> ‘KX_Dome::KX_Dome(RAS_ICanvas*, RAS_IRasterizer*, RAS_IRenderTools*,
>> KX_KetsjiEngine*, float, short int, short int, short int, float,  
>> Text*)’:
>> """
>> jms
>>
>>
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