[Bf-committers] The best way to make 3D surface from a math equation(s) using blender?

joe joeedh at gmail.com
Wed Apr 1 07:30:25 CEST 2009


We don't support implicit surfaces via user-inputted equations (ah
which I assume is what you want? like pov-ray?)  You could write a
python script that'd do the calculations and tessellate the result,
but it'd be quite a lot of work.

Joe

On Tue, Mar 31, 2009 at 8:51 PM, 明覺 <shi.minjue at gmail.com> wrote:
> Greetings!
>
> I'm not sure whether it's the right maillist for me to ask this
> question. if not, please tell me the right maillist i should send it,
> thanks.
>
> I have a project which needs to visualize a 3D surface from a math
> equation(s), it's a surface of a mechanical part, and the project also
> needs to animate the process of making the part by a machine tool, so
> I'm considering using blender to do all the jobs. I have found that
> blender is very good at 3D visualization, and I believe it also has
> powerful animation ability, but I found little material on the support
> of math equation 3D surfaces, could you give m ie some advice about
> implementing this function by blender? thanks.
>
>
> --
> My platform is debian sid AMD64 gnome.
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