[Bf-committers] Meeting notes: 2.48 plans
jimsmyth at gmail.com
Fri Sep 26 14:30:42 CEST 2008
The game you provided works fine for me on revision 16743 (on ubuntu).
The textures show up fine. And what do you mean by "lighting is all
wrong"? Should there be lighting? There are no lights or shaders in the
Benoit Bolsee wrote:
> On Thu, 25 Sep 2008 20:22:46 +0200, Brecht Van Lommel wrote:
>> On Thu, 2008-09-25 at 16:10 +0200, Benoit Bolsee wrote:
>>>> For all regular devs it means to communicate now if there's known
>>> There is a problem with the blenderplayer, at least in Windows: the
>>> texture and lighting is completely wrong in the blenderplayer. It is
>>> like that since 2.47. I think it should be fixed before we release
>> I know there was such an issue in 2.47, but though it was fixed.
>> Trying with texface/multitexture/glsl materials I cannot find an
>> issue with latest svn, testing on Linux. Could you provide an
>> example file that goes wrong?
> The following file for example doesn't work well in the blenderplayer:
> I'm compiling under Windows. I tested two compiling systems: cmake and
> MSVC projects, they both give the same result.
> It seems that the texture are not rendered and lighting is also wrong.
> I have an ATI RADEON 9200 card, driver version 18.104.22.168 3/05/2006
> All the blend files works fine in blender (except that I don't have GLSL
> of course).
> Here are the startup messages of the blenderplayer:
> display mode: width=1280, height=1024, bpp=32, frequency=75
> GHOST_DisplayManager::findMatch(): settings of match:
> display change: Requested settings:
> display change: The settings change was successful.
> display mode: width=1280, height=1024, bpp=32, frequency=60Detected
> Detected GL_ARB_texture_cube_map
> Detected GL_ARB_multitexture
> Detected GL_ARB_vertex_program
> Detected GL_EXT_separate_specular_color
> shaders not supported!
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers