[Bf-committers] Meeting notes: 2.48 plans

Nathan Letwory jesterking at letwory.net
Fri Sep 26 12:55:13 CEST 2008

I'm not sure if I see everything correctly, but AFAICS in my fresh
compile I just did (scons+msvc9) the texture seem to be showing up
just fine. Don't know about the lighting though. Do you have
screenshots for me to compare against?


On Fri, Sep 26, 2008 at 1:03 PM, Benoit Bolsee <benoit.bolsee at online.be> wrote:
> On Thu, 25 Sep 2008 20:22:46 +0200, Brecht Van Lommel wrote:
>>On Thu, 2008-09-25 at 16:10 +0200, Benoit Bolsee wrote:
>>> >For all regular devs it means to communicate now if there's known
>>> >showstoppers!
>>> There is a problem with the blenderplayer, at least in Windows: the
>>> texture and lighting is completely wrong in the blenderplayer. It is
>>> like that since 2.47. I think it should be fixed before we release
>>> 2.48.
>>I know there was such an issue in 2.47, but though it was fixed.
>>Trying with texface/multitexture/glsl materials I cannot find an
>>issue with latest svn, testing on Linux. Could you provide an
>>example file that goes wrong?
> The following file for example doesn't work well in the blenderplayer:
> http://home.scarlet.be/~tsi46445/blender/FPS2.zip
> I'm compiling under Windows. I tested two compiling systems: cmake and
> MSVC projects, they both give the same result.
> It seems that the texture are not rendered and lighting is also wrong.
> I have an ATI RADEON 9200 card, driver version 3/05/2006
> All the blend files works fine in blender (except that I don't have GLSL
> of course).
> Here are the startup messages of the blenderplayer:
> display mode: width=1280, height=1024, bpp=32, frequency=75
> GHOST_DisplayManager::findMatch(): settings of match:
>  setting.xPixels=1280
>  setting.yPixels=1024
>  setting.bpp=32
>  setting.frequency=60
> display change: Requested settings:
>  dmBitsPerPel=32
>  dmPelsWidth=1280
>  dmPelsHeight=1024
>  dmDisplayFrequency=60
> display change: The settings change was successful.
> display mode: width=1280, height=1024, bpp=32, frequency=60Detected
> GL_ARB_texture_env_combine
> Detected GL_ARB_texture_cube_map
> Detected GL_ARB_multitexture
> Detected GL_ARB_vertex_program
> Detected GL_EXT_separate_specular_color
> shaders not supported!
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