[Bf-committers] Yo Frankie

Wael EL ORAIBY wael.eloraiby at gmail.com
Fri Sep 26 10:11:37 CEST 2008


I have downloaded the BGE version of the game, and still with the same
problem, no textures and no shaders, maybe there is something wrong with
glsl support in blender game engine. Note that it lists the needed
extensions as being available.



On Thu, Sep 25, 2008 at 7:54 PM, Campbell Barton <ideasman42 at gmail.com>wrote:

> getting stuck in places is a level design problem - (this level has
> had less time spent on it then others) - was made as more a quick
> demo.
>
> But can add a respawn key easy.
>
> GLSL shaders wont run on 2.47.
>
>
> On Thu, Sep 25, 2008 at 6:32 PM, Wael EL ORAIBY <wael.eloraiby at gmail.com>
> wrote:
> > Hi,
> >
> > I have also problems with the GLSL version, shaders don't seem to run
> with
> > 2.47, not sure if this normal. I have an asus laptop with an nvidia GF
> 8400G
> > and driver 169.28 installed.
> >
> > On Thu, Sep 25, 2008 at 4:16 AM, Kent Mein <mein at cs.umn.edu> wrote:
> >>
> >> This maybe too late, but I was playing with the demo a little bit on
> >> my machine and trying to do stupid stuff I got stuck in odd places
> >> a couple of times.  (I was climbing the rocks to see how far I could
> >> get up, anyway....)
> >> It might be nice to make a reset position key.  So people don't get
> >> frustated.
> >>
> >> Kent
> >> --
> >> mein at cs.umn.edu
> >> http://www.cs.umn.edu/~mein <http://www.cs.umn.edu/%7Emein>
> >> _______________________________________________
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> >
> >
> >
> > --
> > Wael El Oraiby
> > Laboratoire MIA
> > Université de Haute Alsace
> >
> >
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> >
> >
>
>
>
> --
> - Campbell
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-- 
Wael El Oraiby
Laboratoire MIA
Université de Haute Alsace
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