[Bf-committers] BGE Texture plug-in

Dalai Felinto dfelinto at gmail.com
Fri Sep 19 05:01:14 CEST 2008

How is the performance of this real-time shadow compared with the
current solution in Blender SVN?


2008/9/10 patrick <patrick at 11h11.com>:
> greetings everyone,
> i would like to submit a project to the BGE.
> http://www.ash.webstranka.info/?page_id=4
> http://www.ash.webstranka.info/download/blendVideoTex_source.zip
> from the website of Ash:
> GameBlender Texture plug-in allows to update textures in GameBlender from
> various sources (video files, live video from camera devices, static images
> files or rendered 3d scenes) during gameplay.
> Ash did an excellent job, but sadly he did not submit a patch for Blender
> 2.45. Now, this plugin is not working with Blender 2.47 and he doesn't have
> the time to maintain it "... There is a lot of changes in game engine, so it's
> a lot of work to do.". I was thinking that developers of BGE can integrate
> this feature in the next release. It would be much wiser than trying to
> maintain a plugin for each version.
> it's using open-cv.
> it makes it possible to build augmented reality application:
> http://www.ash.webstranka.info/?p=44
> http://www.ash.webstranka.info/?p=41
> texture shadow generated in realtime:
> http://www.ash.webstranka.info/?p=37
> cheers,
> patrick
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