[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16507] trunk/blender/source/blender: Particle collisions upgrade:
Ton Roosendaal
ton at blender.org
Thu Sep 18 17:06:22 CEST 2008
Hi all,
> I'd really like to put the physics sprint to a 2nd edition. I am not
> sure if we should do it with all the paparazzi around .
During Blender Conference is time to talk, I can reserve a room for it.
But not for more than a half day or so.
We can also schedule to meet later once, here in Amsterdam? Problem is
of course traveling... expensive business.
Most feasible alternative; schedule irc meeting with physics devs only.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 16 Sep, 2008, at 1:44, bjornmose wrote:
> Janne Karhu schrieb:
>> Revision: 16507
>>
>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?
>> view=rev&root=bf-blender&revision=16507
>> Author: jhk
>> Date: 2008-09-13 20:09:41 +0200 (Sat, 13 Sep 2008)
>>
>> ....
>> To be noted: Only the average velocity of individual deflector faces
>> is used, so collisions with rotating or deforming objects can't be
>> handled accurately - this would require much more complex
>> calculations. Subdividing the deflector object surface to smaller
>> faces can help with this as the individual face velocities become
>> more linear.
>> .....
>>
> To solve this issues was one of the topics i travelled to the physics
> sprint last year .. sigh :(
> No one to blame .. but well .. looks like i was far ahead.
> And now, that there are some 'design' decisions are taken by 'need to
> get BBB finished' and ' put some laurel on my head (someone but you was
> yelling for that .. let us cover that with cloth of silence) ' i am
> going to offer my 'old fart brain' again ..
> I'd really like to put the physics sprint to a 2nd edition. I am not
> sure if we should do it with all the paparazzi around .
> Just let me know what you think about a few days of focussed work on
> physics in blender.
> ..
> final note to all lurkers :
> i know bullet has a 'soft body' engine .. looks nice to me .. but does
> not solve any issue we are facing here :)
> ..
> so much for that
> BM
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