[Bf-committers] BGE mesh vertex array access broken?

Brecht Van Lommel brechtvanlommel at pandora.be
Tue Sep 16 21:30:03 CEST 2008


Hi,

It's fixed in svn now, thanks for pointing out.

Brecht.

On Tue, 2008-09-16 at 14:11 -0400, erwin at erwincoumans.com wrote:
> Hi, 
> 
> This file used to work for Blender 2.47, but it seems broken in latest 
> subversion (80kb):
> http://bulletphysics.com/ftp/pub/test/blender/RealtimeWater.zip 
> 
> Perhaps the Apricot merge / graphics optimizations broke read/write access 
> to vertex arrays? It would be helpful to have some way to allow vertex 
> deformation through Python. We could use read/write access to vertex array 
> to support real-time soft bodies in the future. I'll look into it a bit 
> further. 
> 
> Does anyone know how we can enable this effect again?
> Thanks,
> Erwin 
> 
> 
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