[Bf-committers] BGE mesh vertex array access broken?
erwin at erwincoumans.com
erwin at erwincoumans.com
Tue Sep 16 20:11:14 CEST 2008
Hi,
This file used to work for Blender 2.47, but it seems broken in latest
subversion (80kb):
http://bulletphysics.com/ftp/pub/test/blender/RealtimeWater.zip
Perhaps the Apricot merge / graphics optimizations broke read/write access
to vertex arrays? It would be helpful to have some way to allow vertex
deformation through Python. We could use read/write access to vertex array
to support real-time soft bodies in the future. I'll look into it a bit
further.
Does anyone know how we can enable this effect again?
Thanks,
Erwin
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