[Bf-committers] design question

joe joeedh at gmail.com
Tue Sep 9 20:10:49 CEST 2008

Um inherent in the design, you cannot delete a libblock without unlinking it
(e.g. so it's user counter (id.us) reaches 0).

The original system of not deleting blocks immediately on user count
reaching zero was originally used as an undo mechanism, and I think is still
somewhat useful.  Instead their simply not saved to the .blend file.


On Tue, Sep 9, 2008 at 11:01 AM, José Ignacio <jose.cyborg at gmail.com> wrote:

> Hello blender hackers! i have a question that was in my mind for a
> while: why cant i delete a datablock (material, action, texture, ipo,
> etc) without unlinking it from all the objects that use it (that may
> be many), then saving the blend and reopening it? is there a deep
> design reason for that?
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