[Bf-committers] Volumetrics

Shaul Kedem shaul.kedem at gmail.com
Sat Sep 6 16:41:57 CEST 2008


Forget that! How are YOU doing? I heard the hurricane visited ?

On Sat, Sep 6, 2008 at 8:48 AM, <echelon at infomail.upr.edu.cu> wrote:

> Hi all!
>
>  Recently I have comunicated with Matt Ebb and Daniel Genrich to get
> Volumetric branch integrated into blender, and the feedback was awesome!
>  Rather than trying (as was my first intention) to develop a full
> volumetric code that cover to much areas and then integrate it (that
> could lead to unmaintanable code as the project growth , hidden buggs and
> a step learning curve for users) its better to integrate first a
> simplified but stable and very common used part of volumetrics  as a
> first stage, and once it get its way into blender version, in later
> version continue adding well tested features, as many big projects gets
> done. Matt Ebb has done a rewrite from scratch of the volumetric code to
> a more elegant and physic based one (really a BIG contribution since i've
> being working in an abstract way that are difficult to understand) and
> daniel are willing to help in the physic part of voluemtric simulation,
> although Im quite uninformated now I want to inform that as soon as I get
> the electricity power on my house back
>  I will readapt my workflow to follow those brilliant minded developers
> and friends!
>
>
>
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>
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