[Bf-committers] ICE

Ton Roosendaal ton at blender.org
Fri Oct 31 20:29:00 CET 2008

Hi Randall,

Heya, good to hear from you, missed you in LA Siggraph :)

I got good demos of ICE there, and it's indeed quite impressive. I 
liked the 'selection node' a lot, just drag selections into the node 
editor and operate on it. XSI did a good job on making it very 
transparently accessible. Something we should be able to tackle with 
Brecht's Data API ("RNA") project though. Exciting times ahead!


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 31 Oct, 2008, at 18:01, Randall Rickert wrote:

> I just attended a Softimage seminar where they demonstrated ICE. Some
> of you will already be familiar with it, but if you haven't seen it
> yet, it's a graphical node-based extension system. Imagine the
> functionality of Blender's Python API being available through the
> node system now being used only for material/composite nodes, and
> you'll have a pretty good idea of what it is. It was conceived as a
> way to make a better particle system and grew to expose the whole
> API, so it can be used to create new tools, modifiers, effects, etc.
> Aside from giving access to the whole API, most of the features the
> lecturer was excited about are already part of Blender's node system,
> such as automatic type conversion where nodes are connected (such as
> vector to scalar or scalar to vector) and ability to group a
> collection of nodes so it can be treated as a single node and easily
> reused.
> http://www.softimage.com/products/xsi/ice/default.aspx
> The two most interesting things I heard in the seminar (and why I
> thought it would be interesting to Blender developers):
> 1. It's already being used by a few game studios to prototype games.
> Sound familiar? The screenshot in the ICE page above even shows state
> machine nodes.
> 2. The Softimage rep claimed that ICE was the reason Autodesk decided
> to acquire Softimage.
> Cheers,
> Randall
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list