[Bf-committers] The G Variable and ActiveX
Marcelo Coraça de Freitas
mfreitas at ydeasolutions.com.br
Fri Oct 31 14:13:16 CET 2008
Em Sex, 2008-10-31 às 10:47 +0100, Ton Roosendaal escreveu:
> Most (if not all) of the members in G will fade out in 2.5. Not that
> this helps you now... but for the moment you could accept to limit
> amount of running plugins per page to one?
in our application we'll have up to 6 instances running... so only 1 is
no good for us.
it's awesome to know you're planning this change to 2.5. My team will me
pleased to help you.
> Another approach is to collect all bad Blender code in the GE and
> player and replace with a nice local wrapper, waiting for better
> context code in the main Blender tree. I wouldn't touch the blender
> code itself for this though, will make migration too hard.
That helps. I'm getting used to the BGE code so I don't think it'd be
that hard (I'll first take a better look at the code though).
> (blender/source/blender = "main blender code")
> (blender/source/gameengine = where wrappers can be added)
> Consulting Benoit would help too. :)
is he in this list? :D
what's his IRC nickname? (mine is OgRo btw)
Marcelo C. de Freitas
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