[Bf-committers] Video texture for the BGE

Dalai Felinto dfelinto at gmail.com
Fri Oct 31 10:38:00 CET 2008


Benoit,

When you say viewport to video you also means viewport to texture?
If this is true is a perfect solution (maybe heavy) to create flat
mirrors in archi-visualizations in BGE.

Cheers,
Dalai

2008/10/31 Benoit Bolsee <benoit.bolsee at online.be>:
> Hi all,
>
> As some of you might know already I've been working on integrating Ash's
> video texture plugin in the BGE. I'm now about to release the code to
> trunk and I wanted to inform the devs of the options I've taken before I
> break every compilation systems down ;-)
> Sorry if this Email is a bit long, but there is a lot to say.
>
> The plugin is a Python API, there are no logic bricks yet. There are two
> APIs in the original plugin, the old and the new one. I've only ported
> the new API. I will not go over the API now, that's not the purpose of
> this mail. You can find Ash's original documentation here:
>  http://home.scarlet.be/~tsi46445/blender/blendVideoTex.html
> I've kept the same name for the module: blendVideoTex, but I'm not happy
> with it: it doesn't fit withh other modules name. Maybe VideoTexture is
> better. What do you think?
>
> My contribution was to port the code to trunk and implement a
> VideoFFmpeg Image class. The features that are currently supported are:
> - Video file to texture
> - Video http streaming to texture
> - Video capture to texture (via VideoForWindows/VideoForLinux/DV1394)
> - Viewport to texture
> - Buffer to texture
> - Mixer
> - All the filters: bluescreen, gray, color matrix, color level, normal
> map
> The features that are not yet supported:
> - Render to texture
>
> I've done all my tests in Windows. I'll try to test on Linux but I
> mainly count on the community to compile and test in Linux. I've updated
> the MSVC project files and also the Sconscript/cmake/makefile but
> without testing them.
>
> To support all these features I had to tweak ffmpeg a bit:
> - register capture devices in do_init_ffmpeg()
> - enable network support in ffmpeg by removing --disable-network
> configure option when compiling ffmpeg
> I've recompiled the ffmpeg windows DLL and I will update them in SVN but
> the same should be done in the Linux repository of ffmpeg.
> Maybe it's not acceptable to enable network support in ffmpeg (for
> security reason?). If so let me know, but it would be a shame to drop
> support for http streaming as ffmpeg supports it.
>
> The plugin depends on the Python library numpy
> (http://numpy.scipy.org/). Numpy is a pure python library, it's C side
> is a bunch of headers that I've added in
> lib/windows/python/include/python2.5/numpy. The same should be done on
> all other python versions and all other OS. Only the
> numpy.core.multiarray package is used by the plugin and only if you load
> image to user memory. I'm not sure how to deal with this dependency. It
> seems that the user will need to install the numpy package or maybe we
> can put the multiarray.pyd file in blender distribution. What do you
> think?
>
> What next?
> After the commit and all compilation problems are sorted out, I'll add
> support for render to texture. Then, some nice features can be added
> rather easily:
> - Viewport to video file
> - Render to video file
> - Viewport to video streaming
> - Video logic bricks
> - Drawing API
>
> I'll commit today or this weekend unless there is a strong reason not to
> do so. Let me know.
>
> /benoit
>
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