[Bf-committers] Could this be considered a bug?

Rob Cozzens robcozzens at gmail.com
Thu Oct 30 23:22:01 CET 2008


Auto-normalized vertex weights are a god-send.
Being able to easily have a vertex that is only 50% seems like a good idea
until you work on a system that lets you do that. Enormous amounts of time
are wasted making sure the weights on each vertex sum up to 100%.

-Rob



On Thu, Oct 30, 2008 at 2:12 PM, Sangwoo Hong <sahngwoo at gmail.com> wrote:

> On Thu, Oct 30, 2008 at 11:48 AM, Martin Poirier <theeth at yahoo.com> wrote:
>
>
>> The final weight of a bone for a vertex is the weight assigned to its
>> group renormalized on the total of all weights on that vertex.
>
>
> Man, you're right...  So if I wanted a bone to effect a vertex exactly 50%
> then I would have to set the value of the vertex group tied to the bone to
> 1.0 then have another vertex group on that vertex with a weight value of 1.0
> while vertices that gets effected 100% gets 0.0 as the weight on the other
> vertex group because the weights are being normalized.
>
> Well, I suppose it's a bit confusing but short of writing, for lack of a
> better phrase, an "un-normalized additive contribution" mode of doing the
> weight calculations it can't be helped.  I suppose this means the issues in
> more a sug then a bug at this point.
>
> Thanks for clearing that up.
>
> btw, where would I bring up a sug/feature request like this?  Is there an
> official list I can append to?
>
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