[Bf-committers] Web Plugin :: Python Sandboxing, Command Line Arguments and ActiveX

Marcelo Coraça de Freitas mfreitas at ydeasolutions.com.br
Tue Oct 28 13:51:49 CET 2008


Hello there,

	I think it's time to send some information about the web plugin
development being done by our team.


	First, thanks to Adèle Ribeiro the python sandbox can now be enabled by
the -S command line option in blenderplayer (see ticket #17836). Please,
bf gurus, send us some feedback on this.

	Other thing she is finishing up right now is another command line
option, -P, that is to be used by the Web Plugin to pass arguments to
the python engine. I am aware of the sys.argv in sys module but as sys
is a insecure package we are not using it. We could also implement
something like GameLogic.argv but we where not sure about changing
already existing modules so we decided to put it elsewhere. A patch
should be submited today.


	Now about the ActiveX plugin. I'm trying to implement the same approach
used in the Linux plugin (ie, forking the process sending the window id
to blenderplayer). I'm not anywhere close yet, so if you guys have any
consideration PLEASE tell me.

	There is one good thing though. I've found out that Video Lan Client
has an ActiveX controll that is built using gcc's cross compile feature.
I'll take a look at their codebase before starting as working in linux
to release a binary to windows is our most prefered way of doing things.


	I've waited 'till now to send this e-mail due to the later releases.



Regards,

--
Marcelo Coraça de Freitas
Ydea Desenvolvimento de Softwares Ltda



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