[Bf-committers] BLENDER_MAX_THREADS limits & SCON

Timothy Baldridge tbaldridge at gmail.com
Thu Oct 23 16:43:11 CEST 2008

> I think there is a hard-coded limit of 64 tiles vertical (YParts cannot be

I just checked this on OSX, and he's right. I think it might be
because the XParts limit (512) * the Y Parts Limit(64) is the maximum
number of a signed 16 bit int: 32768? Why I don't know. But for now
that will be high enough, I don't think we'll be going to anything
that high anytime soon.

> BTW: are we getting 64 bits irix versions? Would be nice :)

I agree. No reason why we can't I'd just have to build up another
./lib dir. I'll put it on the list, right after I get done enabling
all the other modules in blender (FFMPEG, Physics, GameEngine, etc).


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