[Bf-committers] 2,48 segfault on linux running bullet tests

Ken Hughes khughes at pacific.edu
Mon Oct 13 21:42:33 CEST 2008


Sorry, my bad; static builds crash whenever you enter game engine, 
regardless of the blend file.

Ken

Ken Hughes wrote:
> My 32-bit and 64-bit static OpenGL builds all crash on the all the files 
> in test248/248/bullet-softbody, as soon at I press P.  Here's a traceback:
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 0xb7a79700 (LWP 31269)]
> 0x090b6b57 in _X11TransWritev ()
> (gdb) bt
> #0  0x090b6b57 in _X11TransWritev ()
> #1  0x090b4ccf in XQueryExtension ()
> #2  0x090b0c60 in XInitExtension ()
> #3  0x09114a48 in XextAddDisplay ()
> #4  0xb68c1abd in ?? () from /usr/lib/libXext.so.6
> #5  0xb68c1e1e in XShmQueryExtension () from /usr/lib/libXext.so.6
> #6  0xb7d8bafe in ?? () from /usr/lib/libSDL-1.2.so.0
> #7  0xb7d964f7 in ?? () from /usr/lib/libSDL-1.2.so.0
> #8  0xb7d83b94 in SDL_VideoInit () from /usr/lib/libSDL-1.2.so.0
> #9  0xb7d57933 in SDL_InitSubSystem () from /usr/lib/libSDL-1.2.so.0
> #10 0x08d4e040 in SCA_Joystick::GetInstance ()
> #11 0x08d36f08 in SCA_JoystickManager::SCA_JoystickManager ()
> #12 0x08ce4eb9 in KX_Scene::KX_Scene ()
> #13 0x08ca4cea in StartKetsjiShell ()
> #14 0x08226754 in start_game ()
> #15 0x08229556 in ?? ()
> #16 0x082e3862 in scrarea_do_winhandle ()
> #17 0x08290222 in screenmain ()
> #18 0x081ef046 in main ()
>
> Running Ubuntu 8.04, Nvidia 169.12 drivers.
>
> Ken
>
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