[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16997] branches/etch-a-ton/source/blender /src/editarmature_sketch.c: Sketching embedding.

Roger Wickes rogerwickes at yahoo.com
Fri Oct 10 14:32:06 CEST 2008

THAT is WAY COOL. Fantastic feature, especially for rigging. 

Sent by Roger Wickes for intended recipient. If you are not the intended recipient, please delete this message and contact Mr. Wickes immediately.

Atlantica Investments, Inc.
PO Box 680310, Marietta, GA 30068 USA

----- Original Message ----
From: Martin Poirier <theeth at yahoo.com>
To: bf-committers at blender.org
Sent: Thursday, October 9, 2008 4:54:30 PM
Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16997] branches/etch-a-ton/source/blender /src/editarmature_sketch.c: Sketching embedding.

--- On Thu, 10/9/08, Martin Poirier <theeth at yahoo.com> wrote:

> Revision: 16997
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16997
> Author:   theeth
> Date:     2008-10-09 22:45:33 +0200 (Thu, 09 Oct 2008)
> Log Message:
> -----------
> Sketching embedding.
> Hold down Shift to embed points inside a mesh (or on a
> mesh, if there's no volume).
> Done by gathering all the ray hits under mouse, sorting by
> depth and using the first two. Eventually could probably use
> hardware based depth peeling. Ray hit method could use bvh
> or some other accelerator too.
> Eventually, will have a mechanism to keep consistent depth
> while painting continuous lines (painting over a partly
> obscured mesh shouldn't jump to the top one).

Demo video here:


NOTE: This branch is not usable for anything other than testing since sketching currently swallows all mouse clicks all the time. Good for me when developing, but that's all.


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