[Bf-committers] VPAC Summer Internship Program

Ton Roosendaal ton at blender.org
Wed Oct 8 14:05:22 CEST 2008

Hi Alex,

Blender has a quite advanced fluid simulator library. And although it 
would be interesting to explore (parellel?) GPU based fluid sim, I 
doubt that's a feasible target for anyone in such a short period.
For interns, as for the Google Summer of Code project we do, defining a 
more simple and feasible project might work much better. Not to forget, 
the previously acquired skills of a student defines a lot.

If an intern still has to get acquinted with GLSL coding, checking on 
what's now in Blender and adding some simple extra features could work 
If you can get a more experienced GLSL developer, there's very 
interesting new GLSL features to explore. This then depends on whether 
you want to align with our roadmap mostly, or whether you want 
something to be added for own application first. :)

We don't have an active GLSL wishlist, others might be able to tell 
better than me. Maybe you can tell us a bit more about your own 
interests or development targets?


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 7 Oct, 2008, at 23:27, Alex Fraser wrote:

> Hi everyone,
> The company I work for runs an internship program, employing students 
> for up to three months over the Australian summer. Details about the 
> program can be found on this web page:
> http://www.vpac.org/training/internships
> This year the theme is GPU programming. We would like have one of our 
> students work on Blender in the area of fluid simulation. Is this 
> something the community would be interested in?
> Thanks very much,
> Alex Fraser
> Victorian Partnership for Advanced Computing
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