[Bf-committers] VPAC Summer Internship Program
Ton Roosendaal
ton at blender.org
Wed Oct 8 14:05:22 CEST 2008
Hi Alex,
Blender has a quite advanced fluid simulator library. And although it
would be interesting to explore (parellel?) GPU based fluid sim, I
doubt that's a feasible target for anyone in such a short period.
For interns, as for the Google Summer of Code project we do, defining a
more simple and feasible project might work much better. Not to forget,
the previously acquired skills of a student defines a lot.
If an intern still has to get acquinted with GLSL coding, checking on
what's now in Blender and adding some simple extra features could work
well.
If you can get a more experienced GLSL developer, there's very
interesting new GLSL features to explore. This then depends on whether
you want to align with our roadmap mostly, or whether you want
something to be added for own application first. :)
We don't have an active GLSL wishlist, others might be able to tell
better than me. Maybe you can tell us a bit more about your own
interests or development targets?
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 7 Oct, 2008, at 23:27, Alex Fraser wrote:
> Hi everyone,
>
> The company I work for runs an internship program, employing students
> for up to three months over the Australian summer. Details about the
> program can be found on this web page:
> http://www.vpac.org/training/internships
>
> This year the theme is GPU programming. We would like have one of our
> students work on Blender in the area of fluid simulation. Is this
> something the community would be interested in?
>
> Thanks very much,
>
> Alex Fraser
> Victorian Partnership for Advanced Computing
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