[Bf-committers] ActiveX code rewrite (or request for creating a branch)

Ton Roosendaal ton at blender.org
Tue Nov 25 18:12:37 CET 2008


> (by Roger Wickes)
> If the Blender Foundation has an active certificate, they could sign  
> the plug-in when it is released, which would solve the IE Security  
> requirement.

I'm extremely reluctant to go into this. I'd still rather see a third  
party picking it up, and turn into a business model with support,  
security, signed/locked/trusted content, and also accepting the  
responsibility. A public web player is really a big step... not  
realistic to handle for a volunteer-based organization, and not  
something I have time or energy for to manage here (via Foundation or  


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 25 Nov, 2008, at 16:39, Roger Wickes wrote:

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> From: Marcelo Coraça de Freitas <mfreitas at ydeasolutions.com.br>
> To:  bf-committers at blender.org
> Sent: Tuesday, November 25, 2008 9:08:21 AM
> Subject: [Bf-committers] ActiveX code rewrite (or request for creating  
> a branch)
>  Hello there,
>      I've just received dev rights in subversion (WOOT! And thanks for  
> the trust! Honestly! <unknown.png>). Time to start using it.  
> <unknown.png>
>      I've rewritten the ActiveX code from scratch for the web plugin.  
> There are some limitations so far and it's not quite ready for use  
> (mainly because it requires you to turn your security settings in  
> internet explorer off to use the plugin in web pages <unknown.png>)  
> but I'd like to put it in the subversion somewhere so the blender  
> family can keep track on the changes.
>      So far I'm using our own (Ydea's) subversion as it's a completely  
> independent code, but it depends on some changes in other areas of  
> blender code (GPG_ghost, GPG_Application, GHOST_SystemWin32 and  
> GHOST_WindowWin32 and some python packages).
>      The plugin works fine thought (  
> http://www.youtube.com/watch?v=-A_3bVONgSY ).
>      I'm in doubt in where to put this code. Wouldn't a branch be more  
> appropriated?
>      Putting it in trunk would require not only those patches to be  
> reviewed as some more patches as well (I know I'll have to change  
> GPG_ghost again so I can remove that security issue). We will also  
> require some major changes to allow scripting (both in Linux and  
> Windows plugins). We'll require IPC for that and we've even though  
> about using dbus (yes, in both platforms).
>      There is no code for OS X yet, but I believe those will also  
> require some changes in other blender modules.
>      A branch would give us more flexibility to change things across  
> the blender source in order to implement everything needed for the  
> plugin to work (it's a quite big project). Other benefit of the branch  
> is that, as it's insecure code for now, we wouldn't infect blender's  
> trunk with insecure code.
>      Btw: in #blendercoders most devs seems to agree that the branch  
> is the best option. And I tend to agree.
>      If the branch gets approved, may I create it? <unknown.png>
>      Suggested branch name: webplugin.
>  Regards,
> <unknown.jpg>
> Marcelo Coraça de Freitas
> Gerente de TI
> Ydea Desenvolvimento de Software LTDA.
> Av. Adolfo Pinheiro, 2338 - Alto da Boa Vista
> CEP.:04734-004 - São Paulo - SP
> Tel.: 55-11-5523-0333
> Tel.: 55-11-8685-1429
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