[Bf-committers] ActiveX code rewrite (or request for creating a branch)
Ton Roosendaal
ton at blender.org
Tue Nov 25 18:12:37 CET 2008
Hi,
> (by Roger Wickes)
> If the Blender Foundation has an active certificate, they could sign
> the plug-in when it is released, which would solve the IE Security
> requirement.
I'm extremely reluctant to go into this. I'd still rather see a third
party picking it up, and turn into a business model with support,
security, signed/locked/trusted content, and also accepting the
responsibility. A public web player is really a big step... not
realistic to handle for a volunteer-based organization, and not
something I have time or energy for to manage here (via Foundation or
Institute).
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 25 Nov, 2008, at 16:39, Roger Wickes wrote:
>
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> PO Box 680310, Marietta, GA 30068 USA
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>
> From: Marcelo Coraça de Freitas <mfreitas at ydeasolutions.com.br>
> To: bf-committers at blender.org
> Sent: Tuesday, November 25, 2008 9:08:21 AM
> Subject: [Bf-committers] ActiveX code rewrite (or request for creating
> a branch)
>
> Hello there,
>
> I've just received dev rights in subversion (WOOT! And thanks for
> the trust! Honestly! <unknown.png>). Time to start using it.
> <unknown.png>
>
> I've rewritten the ActiveX code from scratch for the web plugin.
> There are some limitations so far and it's not quite ready for use
> (mainly because it requires you to turn your security settings in
> internet explorer off to use the plugin in web pages <unknown.png>)
> but I'd like to put it in the subversion somewhere so the blender
> family can keep track on the changes.
>
> So far I'm using our own (Ydea's) subversion as it's a completely
> independent code, but it depends on some changes in other areas of
> blender code (GPG_ghost, GPG_Application, GHOST_SystemWin32 and
> GHOST_WindowWin32 and some python packages).
>
> The plugin works fine thought (
> http://www.youtube.com/watch?v=-A_3bVONgSY ).
>
> I'm in doubt in where to put this code. Wouldn't a branch be more
> appropriated?
>
> Putting it in trunk would require not only those patches to be
> reviewed as some more patches as well (I know I'll have to change
> GPG_ghost again so I can remove that security issue). We will also
> require some major changes to allow scripting (both in Linux and
> Windows plugins). We'll require IPC for that and we've even though
> about using dbus (yes, in both platforms).
>
> There is no code for OS X yet, but I believe those will also
> require some changes in other blender modules.
>
> A branch would give us more flexibility to change things across
> the blender source in order to implement everything needed for the
> plugin to work (it's a quite big project). Other benefit of the branch
> is that, as it's insecure code for now, we wouldn't infect blender's
> trunk with insecure code.
>
> Btw: in #blendercoders most devs seems to agree that the branch
> is the best option. And I tend to agree.
>
> If the branch gets approved, may I create it? <unknown.png>
>
> Suggested branch name: webplugin.
>
>
> Regards,
>
> <unknown.jpg>
>
> Marcelo Coraça de Freitas
> Gerente de TI
>
> Ydea Desenvolvimento de Software LTDA.
> Av. Adolfo Pinheiro, 2338 - Alto da Boa Vista
> CEP.:04734-004 - São Paulo - SP
> Tel.: 55-11-5523-0333
> Tel.: 55-11-8685-1429
>
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