[Bf-committers] compiling VideoTexture on mac osx

Alphonso Bedoya alphonso.bedoya at gmail.com
Mon Nov 3 23:47:09 CET 2008


Thanks for the answer. I keep forgetting to mention I'm using Python 2.5.

On Mon, Nov 3, 2008 at 1:21 PM, Mathias Panzenböck
<grosser.meister.morti at gmx.net> wrote:
> I guess that means that are different python version. The python C API misses
> "const correctness" in some places. This seems to have changed between those two
> version [1]. PyModule_AddObject needs the name of the object as 2nd parameter.
> It does not change this string so you can pass a const char* even if it wants a
> char*. Just add a cast.
>
>        -panzi
>
> [1] compare:
> http://www.python.org/doc/2.4/api/moduleObjects.html
> http://www.python.org/doc/2.5/api/moduleObjects.html
>
> jmsoler at free.fr schrieb:
>> That's the same rev on mac osx 10.5 ix86.
>>
>> Selon Alphonso Bedoya <alphonso.bedoya at gmail.com>:
>>
>>> FWIW, I've successfully compiled rev 17309 on Intel OX 10.4 with scons.
>>>
>>> On Mon, Nov 3, 2008 at 10:28 AM,  <jmsoler at free.fr> wrote:
>>>>
>>>> At least one problem  again :
>>>>
>>>> source/gameengine/VideoTexture/PyTypeList.cpp: In member function 'void
>>>> PyTypeList::reg(PyObject*)':
>>>> source/gameengine/VideoTexture/PyTypeList.cpp:81: error: invalid conversion
>>> from
>>>> 'const char*' to 'char*'
>>>> source/gameengine/VideoTexture/PyTypeList.cpp:81: error:   initializing
>>> argument
>>>> 2 of 'int PyModule_AddObject(PyObject*, char*, PyObject*)'
>>>> scons: ***
>>>>
>> [/Users/me/developpement/bf-blender/build/darwin/source/gameengine/VideoTexture/PyTypeList.o]
>>>> Error 1
>>>>
>>>>
>>>> jms
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