[Bf-committers] 2.50 Codebase Question

Ton Roosendaal ton at blender.org
Sun Nov 2 12:16:40 CET 2008

Hi David,

Late reply, have been busy :)

#1: Unknown. It's possible, or not!

#2: We will have to set up a good migration path for 2.5 related recode 
work, only then it's clear which parts of the code will be frozen, en 
where development can happen still. Work on composite nodes is quite 
safe though, not much will change here. Shader nodes I rather not 
accept until we have a good nextgen shader proposal pinned down. 
Material index passes were approved already, only the implementation 
for it should be reviewed for correctness.

In the 2.5 branch, the entire blender/src and blender/include 
directories disappeared, there the biggest issues for recode are 
necessary, and it's advised to limit work on this part of Blender now.


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 26 Oct, 2008, at 22:50, David Bryant wrote:

> Question #1:
> Is Blender going to jump from 2.48 to 2.50?
> Question #2:
> If new feature patches continue for now to be written by those who 
> submit
> them, they will be compatible with the 2.4x codebase but will they be
> compatible with 2.50 so as to be commited to the new codebase?
> Reason for Question:
> I want to write a glow shader or glow node for Blender.
> All other packages uses shader attributes that acts on a material index
> instead of compositing channels in a post render sequencer fix (as 
> Blender
> does now). It's much faster and targets a specific material index (you 
> can
> easily set a particular color to glow) as I have experienced in other
> commercial packages.
> I will still write it for the 2.4x codebase because I need it 
> personally
> but, if I submit the patch for review, will it be rejected because it 
> wont
> fit in with the 2.50 code API?
> Maybe the developers want to stick with the current method ?
> Digikiller
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