[Bf-committers] 2.46 compile issues.

lguillaume lecocqguillaume at gmail.com
Fri May 30 00:10:28 CEST 2008


Hi, I don't know what release of MSVC you use, but use Cmake to do the
project file, it works fine for me for vc2008 express.
You can get a tutorial at
http://www.geneome.net/index.php/tutorials/blender-tutorials/building-blender-with-msvc-using-cmake/

2008/5/29 Early Ehlinger <early at respower.com>:

> This isn't a big deal, although it did set me back a little bit trying to
> figure out what I had done wrong in getting Blender to build from the 2.46
> tarball.
>
> In the 2.46 tarball, the MSVC project file for the "extern solution"
> doesn't list anything other than "solid" and "verse" as dependencies.
>
> As a result, I got this while building Blender, even after going through
> the extern and intern builds:
>
> ------ Build started: Project: PHY_Bullet, Configuration: Blender Release
> Win32 ------
>
> Compiling...
> CcdPhysicsEnvironment.cpp
> p:\3rdparty\blender\2.46\blender-2.46\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.h(22)
> : fatal error C1083: Cannot open include file: 'LinearMath/btVector3.h': No
> such file or directory
> CcdPhysicsController.cpp
> p:\3rdparty\blender\2.46\blender-2.46\source\gameengine\Physics\Bullet\CcdPhysicsController.h(24)
> : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h':
> No such file or directory
>
> Build log was saved at
> "file://p:\3rdparty\blender\2.46\build\msvc_7\source\gameengine\physics\bullet\BuildLog.htm"
> PHY_Bullet - 2 error(s), 0 warning(s)
>
> As well as a few other similar errors.
>
> As a workaround, I opened up the extern solution, added everything as a
> dependency for build-install-all, and rebuilt it.
>
> Also, GL\glext.h is apparently required, but my copy of MSVC doesn't come
> with it.  I downloaded the version from
> http://www.opengl.org/resources/faq/technical/extensions.htm and that
> seems to have gotten things going.
>
> -- Early
>
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> Bf-committers at blender.org
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>
>
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