[Bf-committers] 2.46 compile issues.
lecocqguillaume at gmail.com
Fri May 30 00:10:28 CEST 2008
Hi, I don't know what release of MSVC you use, but use Cmake to do the
project file, it works fine for me for vc2008 express.
You can get a tutorial at
2008/5/29 Early Ehlinger <early at respower.com>:
> This isn't a big deal, although it did set me back a little bit trying to
> figure out what I had done wrong in getting Blender to build from the 2.46
> In the 2.46 tarball, the MSVC project file for the "extern solution"
> doesn't list anything other than "solid" and "verse" as dependencies.
> As a result, I got this while building Blender, even after going through
> the extern and intern builds:
> ------ Build started: Project: PHY_Bullet, Configuration: Blender Release
> Win32 ------
> : fatal error C1083: Cannot open include file: 'LinearMath/btVector3.h': No
> such file or directory
> : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h':
> No such file or directory
> Build log was saved at
> PHY_Bullet - 2 error(s), 0 warning(s)
> As well as a few other similar errors.
> As a workaround, I opened up the extern solution, added everything as a
> dependency for build-install-all, and rebuilt it.
> Also, GL\glext.h is apparently required, but my copy of MSVC doesn't come
> with it. I downloaded the version from
> http://www.opengl.org/resources/faq/technical/extensions.htm and that
> seems to have gotten things going.
> -- Early
> Bf-committers mailing list
> Bf-committers at blender.org
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