[Bf-committers] organic motion import

ZanQdo zanqdo at gmail.com
Tue May 20 18:15:09 CEST 2008


> Hi,
>
> Does anyone know which file type would be the best option to use to export
> to Blender, if I would want to preserve animation - frames, motion.
> That said, the mesh vertices should move about without skeletal structure,
> but will include vector/bezier paths for some parts.
> As well, the motion is best described as organic - i.e. shapekeys.
>
> I have briefly looked at Lightwave.mot and MotionCapture.bvh types but not
> sure whether these are viable options.
>
> Anything is possible I guess.But is this "reasonably" possible?
>
> Any advice appreciated.
>
> Gregg

Yes, thats called point cache and its available in blender as MDD
importer and exporter
-- 
Daniel Salazar
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contact at 3developer.com


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