[Bf-committers] organic motion import
Gregg Jansen van Vuren
vurentjie at gmail.com
Tue May 20 09:59:30 CEST 2008
Does anyone know which file type would be the best option to use to export
to Blender, if I would want to preserve animation - frames, motion.
That said, the mesh vertices should move about without skeletal structure,
but will include vector/bezier paths for some parts.
As well, the motion is best described as organic - i.e. shapekeys.
I have briefly looked at Lightwave.mot and MotionCapture.bvh types but not
sure whether these are viable options.
Anything is possible I guess.But is this "reasonably" possible?
Any advice appreciated.
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