[Bf-committers] Volumetrics Update

echelon at infomail.upr.edu.cu echelon at infomail.upr.edu.cu
Mon May 19 19:30:32 CEST 2008


@Brecht Van Lommel and Matt Ebb:
 Thanks for the answer, it will help me a lot, I will look into it.

This weekend implemented the Phong shader for solidlike volumetrics, so
specular highligths are ready. I uploaded related content to the site.
may be I took some extra time to implement other shaders (would you like
that? let  me know what other shaders will be usefull to have for

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