[Bf-committers] Microsoft dev support
bjornmose
bjornmose at gmx.net
Thu May 15 00:52:38 CEST 2008
Hi all,
now that all the MS haters did take their chance to vent ..
/* me has been watching that with more or less amusement */
i'd like to try an anwser:
/* polite intro */
1. Blender by design is open to read / write files of any format (via
python), if the format is known somehow. /* we know chinese hackers can
'reverse engineer' almost everthing .. but we are proud to say : we
don't need to do ! .. we simply don't care :) */
2. Because Blender is 'cross platform' in a real wide sense, we don't
think it is a good idea to implement features that focuses a certain OS.
3. However we do/did support some MS specific formats on output .. such
as AVI .. just to make user's living easier .. well , but with VLC and
others available clever users /* even on MS systems */ have a 'swiss
knife' to access foreign video formats.
....
/* polite bla */
.. would be nice to have the format of some MS specific file formats
available .. in the sense of :
beeing allowed to open / read and convert to another format ..
not like ' the http://www.virtualdub.org/' : they were forced by MS to
remove some 'codec' stuff .. /* won't go too deep in here .. in doubt
you (ton) know whom to mail to right ?*/
/* more polite bla */
..
to resume:
rather politely say : 'We are pleased to be recognized by Microsoft ,
but we don't feel you have very much to offer to get us along'
my 0.02 EU on that
BM
Ton Roosendaal schrieb:
> Hi all,
>
> I recently was contacted by Microsoft Development, they've assigned one
> of their people with the job to support open source projects better.
> Yep, I've immediately asked for free MSVC Pro licenses! :)
>
> They also like to know about file format support... which I really have
> no idea about. Are there files in the Windows universe you need to have
> a better Blender user experience?
>
> ----------------- quote -----------------
>
> With respect to Blender, what can you tell me about your community/user
> feedback that you have heard regarding file formats? Specifically,
> Microsoft is slowly shifting toward a more open standards based
> approach to its file formats. The ISO standard Office Open XML is an
> example of the direction we are moving towards.
> A good user experience of Blender on Windows is good for your
> project/community and good for Microsoft. What we are trying to
> understand is what file formats, which are not open or not fully open,
> are impeding the optimal experience with your community. If this is an
> important issue to your users then it also accrues to the experience in
> Windows. I would like to know what feedback you might have received
> regarding the files your users most often import and those they might
> be having a sub-optimal experience with. Please also include in that
> list any Microsoft files that you might have trouble with.
>
> ------------------------------------------
>
> Anyone has answer to this?
>
> Thanks,
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton at blender.org
> http://www.blender.org
>
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