[Bf-committers] Microsoft dev support

Yves Poissant ypoissant2 at videotron.ca
Wed May 14 21:02:45 CEST 2008


I'm so glad to read some cold headed positions on this issue. Really, the 
Groklaw's sort of rhetoric was just turning me off. I'm glad some people 
around here still look at things with the paranoid filter turned off.

Yves Poissant

----- Original Message ----- 
From: "Nathan Letwory" <jesterking at letwory.net>
To: "bf-blender developers" <bf-committers at blender.org>
Sent: Wednesday, May 14, 2008 2:14 AM
Subject: Re: [Bf-committers] Microsoft dev support

> On Wed, May 14, 2008 at 3:40 AM, Kent Mein <mein at cs.umn.edu> wrote:
>>  I personally think a wmv import/export option would be nice, and
>>  our bmp import/export could probably be improved.
>>  Another section that could probably use some work is the Windows
>>  specific ghost section of the code.
>>  I would welcome any improvements they could provide and would just
>>  mention that for code to be merged with the main code base it
>>  really needs to be platform independent and have a compatible
>>  license with the rest of the code (gpl)
>>  And finally thanks in advance for anything they could help with.
>>  We appreciate the offer for help.
> Very much agreed. Any help with this and anything related to Win32 API
> and work for 64bitness on their 64-bit OS versions will be invaluable.
> Also help with: proper installer, proper userdata usage,
> paths/filenames, and perhaps even work on cmd.exe just for our
> developers would be greatly appreciated.
>>  To all the people that have been complaining, come on, Microsoft
>>  can't force us to do anything.  They are offering to help out,
>>  were still in control of how blender changes and what contributions we
>>  merge into the code base.  The more developers we have the better it
>>  is for everyone, it doesn't matter where these developers work etc...
> Bravo, well said. I think the threads on Groklaw and everywhere else
> have been bad in all ways. I very much disliked the way it was
> immediately taken (but I guess that's to be expected in a place where
> open source people are), totally diverting from the point that
> *should* have been made, and which Kent has made.
> I sincerely hope that in the very least OUR developers stop with the
> crap and focus again on the actual work at hand. We're still in
> control, and all work on any platform to make Blender work better on
> that platform is what ANYONE of our developers should work for. And
> that not only means that what works on Windows should work on other
> platforms, but very importantly so: what works on other platforms
> should work equally well on Windows.
> It's still powering our largest user base.
> /Nathan
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