[Bf-committers] Volumetrics update

Joe Eagar joeedh at gmail.com
Tue May 13 18:25:57 CEST 2008


cool!

echelon at infomail.upr.edu.cu wrote:
> Hi all!
>
>   I finally get implemented self shadowing with the sameraycast algoritm
> core. render times increase as you may expect, but there are many
> optimizations the user could do acording to the level of cuality he want
> to achieve.
>
> Also get implemented the ligth falloffs for ligths (all kind of falloffs)
>
> and start implementing 3D object falloffs for volumetrics like
> linear,cuadratic,cubic and (although need UI) custom curve falloffs.
>
>
>
>
>
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>
>   



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