[Bf-committers] Microsoft dev support
Joe Eagar
joeedh at gmail.com
Mon May 12 00:02:22 CEST 2008
But autodesk owns FBX, not Microsoft.
Joe
erwin at erwincoumans.com wrote:
>>> They also like to know about file format support...
>>>
>
> Please ask them to document and open source tools to read/write the FBX file
> format.
> FBX is the 3D file format of choice of Microsoft and Autodesk, and as far as
> I know the tools are closed source, which hinders free developers.
>
>
>>> I guess that short answer is that any file format that doesn't have a
>>> cross platform GPL or LGPL licensed implementation can't be considered
>>> optimal for Blender users ;)
>>>
>
> File format with other open source implementation to read/write such as BSD,
> Zlib or MIT are fine too. From my perspective as run-time format in game
> engines those licenses are preferred over (L)GPL, so you can use them on
> proprietary consoles without violating an NDA.
>
> Thanks,
> Erwin
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
>
More information about the Bf-committers
mailing list