[Bf-committers] Microsoft dev support

Joe Eagar joeedh at gmail.com
Mon May 12 00:02:22 CEST 2008


But autodesk owns FBX, not Microsoft.

Joe

erwin at erwincoumans.com wrote:
>>> They also like to know about file format support... 
>>>       
>
> Please ask them to document and open source tools to read/write the FBX file 
> format.
> FBX is the 3D file format of choice of Microsoft and Autodesk, and as far as 
> I know the tools are closed source, which hinders free developers. 
>
>   
>>> I guess that short answer is that any file format that doesn't have a
>>> cross platform GPL or LGPL licensed implementation can't be considered
>>> optimal for Blender users ;)
>>>       
>
> File format with other open source implementation to read/write such as BSD, 
> Zlib or MIT are fine too. From my perspective as run-time format in game 
> engines those licenses are preferred over (L)GPL, so you can use them on 
> proprietary consoles without violating an NDA. 
>
> Thanks,
> Erwin 
>
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>   



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