[Bf-committers] Microsoft dev support
shaul.kedem at gmail.com
Sun May 11 14:26:48 CEST 2008
I think the question is way to vague.
Does Microsoft ask to help with financing? compatibility? defining
standards? SoC-like projects? Giving free software? free advice?
And I agree that OOXML is not a good example here...
On Sun, May 11, 2008 at 1:52 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Why did ooxml has come up? its not something blender would ever support.
> How about the AVI format. blender cant save certain sizes (which ffmpeg can)
> The other day writing a 7.5gig HD-MJpeg resulted in an avi with a
> corrupt index (mencoder regenerated a correct avi index for seeking) -
> ok I should submit a bug report.
> Aside from that BMP? - as far as I know blenders support is ok.
> WMF? (windows metafile) - who cares, better use svg.
> I'm more interested in making sure blender dosn't do so much weired
> stuff on windows.
> - Cam
> On Sun, May 11, 2008 at 12:18 PM, Domino Marama <mark at identityserver.net> wrote:
>>> ----------------- quote -----------------
>>> The ISO standard Office Open XML is an
>>> example of the direction we are moving towards.
>> Perhaps not a good example to use for those who have been following the
>> Office Open XML path through ISO.
>> How can a standard be approved before any of the people voting for it
>> saw the final form? Answer: by politics not technical reasons forcing
>> the issue.
>>> A good user experience of Blender on Windows is good for your
>>> project/community and good for Microsoft. What we are trying to
>>> understand is what file formats, which are not open or not fully open,
>>> are impeding the optimal experience with your community. If this is an
>>> important issue to your users then it also accrues to the experience in
>>> Windows. I would like to know what feedback you might have received
>>> regarding the files your users most often import and those they might
>>> be having a sub-optimal experience with. Please also include in that
>>> list any Microsoft files that you might have trouble with.
>> Personally I don't see why specific attention should be given to
>> proprietary Microsoft file formats. If they continue to avoid truly open
>> standards and their own file formats provide a sub-optimal experience
>> for Windows users, then it is not the open source community that has a
>> problem imho.
>> I don't see Microsoft making it easy for Mac, Sun, Linux etc users to
>> use their "file formats, which are not open or not fully open". Any
>> multi platform application which has support for Windows specific file
>> formats is going to end up with a fragmented community as data then
>> becomes platform specific even if the application isn't.
>> Do we want to help Microsoft lock more users data to their platform, or
>> do we want to encourage Microsoft to truly move towards open standards?
>> I guess that short answer is that any file format that doesn't have a
>> cross platform GPL or LGPL licensed implementation can't be considered
>> optimal for Blender users ;)
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