[Bf-committers] Microsoft dev support

Campbell Barton ideasman42 at gmail.com
Sun May 11 12:52:36 CEST 2008

Why did ooxml has come up? its not something blender would ever support.

How about the AVI format. blender cant save certain sizes (which ffmpeg can)

The other day writing a  7.5gig HD-MJpeg resulted in an avi with a
corrupt index (mencoder regenerated a correct avi index for seeking) -
ok I should submit a bug report.

Aside from that BMP? - as far as I know blenders support is ok.
WMF? (windows metafile) - who cares, better use svg.

I'm more interested in making sure blender dosn't do so much weired
stuff on windows.

- Cam

On Sun, May 11, 2008 at 12:18 PM, Domino Marama <mark at identityserver.net> wrote:
>> ----------------- quote -----------------
>> The ISO standard Office Open XML is an
>> example of the direction we are moving towards.
> Perhaps not a good example to use for those who have been following the
> Office Open XML path through ISO.
> http://www.robweir.com/blog/2008/05/release-ooxml-final-dis-text-now.html
> How can a standard be approved before any of the people voting for it
> saw the final form? Answer: by politics not technical reasons forcing
> the issue.
>> A good user experience of Blender on Windows is good for your
>> project/community and good for Microsoft.  What we are trying to
>> understand is what file formats, which are not open or not fully open,
>> are impeding the optimal experience with your community. If this is an
>> important issue to your users then it also accrues to the experience in
>> Windows. I would like to know what feedback you might have received
>> regarding the files your users most often import and those they might
>> be having a sub-optimal experience with.  Please also include in that
>> list any Microsoft files that you might have trouble with.
> Personally I don't see why specific attention should be given to
> proprietary Microsoft file formats. If they continue to avoid truly open
> standards and their own file formats provide a sub-optimal experience
> for Windows users, then it is not the open source community that has a
> problem imho.
> I don't see Microsoft making it easy for Mac, Sun, Linux etc users to
> use their "file formats, which are not open or not fully open". Any
> multi platform application which has support for Windows specific file
> formats is going to end up with a fragmented community as data then
> becomes platform specific even if the application isn't.
> Do we want to help Microsoft lock more users data to their platform, or
> do we want to encourage Microsoft to truly move towards open standards?
> I guess that short answer is that any file format that doesn't have a
> cross platform GPL or LGPL licensed implementation can't be considered
> optimal for Blender users ;)
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