[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [14254] trunk/blender/source/blender/ blenkernel/intern/DerivedMesh.c: make solid faces draw vertex colors in editmode ( they used to use only one of the faces colors per face)

Joe Eagar joeedh at gmail.com
Wed Mar 26 22:36:08 CET 2008


Eh, is there a way to turn this off if necassasry?

Joe

Campbell Barton wrote:
> Revision: 14254
>           http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14254
> Author:   campbellbarton
> Date:     2008-03-26 21:17:20 +0100 (Wed, 26 Mar 2008)
>
> Log Message:
> -----------
> make solid faces draw vertex colors in editmode (they used to use only one of the faces colors per face)
>
> Modified Paths:
> --------------
>     trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
>
> Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
> ===================================================================
> --- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2008-03-26 19:38:59 UTC (rev 14253)
> +++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2008-03-26 20:17:20 UTC (rev 14254)
> @@ -733,6 +733,9 @@
>  	EditFace *efa;
>  	int i;
>  
> +	/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
> +	glShadeModel(GL_SMOOTH);
> +	
>  	if (vertexCos) {
>  		EditVert *eve;
>  
> @@ -757,7 +760,8 @@
>  				if (flag==1 && mcol)
>  					cp= (unsigned char*)mcol;
>  
> -				glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
> +				/* we always want smooth here since otherwise vertex colors dont interpolate */
> +				/* glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); */
>  
>  				glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
>  				if (!drawSmooth) {
> @@ -825,7 +829,8 @@
>  				if (flag==1 && mcol)
>  					cp= (unsigned char*)mcol;
>  
> -				glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
> +				/* we always want smooth here since otherwise vertex colors dont interpolate */
> +				/*glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);*/
>  
>  				glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
>  				if (!drawSmooth) {
>
>
> _______________________________________________
> Bf-blender-cvs mailing list
> Bf-blender-cvs at blender.org
> http://lists.blender.org/mailman/listinfo/bf-blender-cvs
>
>   



More information about the Bf-committers mailing list