[Bf-committers] BIH progress update
Yves Poissant
ypoissant2 at videotron.ca
Tue Mar 25 22:03:32 CET 2008
From: "Martin Poirier" <theeth at yahoo.com>
>
> If it comes to down to that, those statistics could be
> calculated as a one time pass though. There could be a
> function somewhere to "optimize rendering" that would
> calculate all that and then pick the best solution
> (eventually, it could do other things like reducing
> samples when unneeded, reducing buffersize, ...).
> You'd run that once and then be done with it, unless
> you subsequently modify the scene a lot.
Well, I'm not the one who is going to attempt that anyway. I think the time
required to get that to work flawlessly would be better spent optimizing the
heuristic in the BIH or BVH tree building algorithm.
Yves
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