[Bf-committers] About 2.46 RC

Campbell Barton ideasman42 at gmail.com
Sat Mar 22 11:35:50 CET 2008


Sorry, tired too.
UV+Editmode is NOT finished,

2008/3/22 Campbell Barton <ideasman42 at gmail.com>:
> Hi Jk, you can blame Brecht and myself for this ;-)
>  I was working on UV editmode before project peach started, but it
>  stalled because it was lower priority then other tasks,
>   - Brecht because he's the maintainer and OK'd my evil plans.
>
>  UV+Editmode is finished, 2.46 was not planned until recently - (2.5
>  was going to be next release, so I expected some more time)
>  Id also not call 2.46 a "release candidate" since there are problems
>  and unfinished areas (like this one) that mean we couldn't release
>  (should be called Beta or Technology-Preview IMHO)
>
>  My reply to the issues you raise, feel free to add your own suggestions!
>  1) Use Shift+LMB rather then Alt+LMB for creasing edges.  (as far as I
>  can tell this isnt taken)
>  2 & 3) Cant think of a nicer way for this. perhaps buttons on the panel? :/
>  4) Right, face mode delimits crease selection, edge and vert modes
>  dont. It seems ok to me though not ideal. again is there some better
>  way it could work?
>  5) This is a bug thats probably not hard to fix. report this in the
>  tracker and provide an example file with steps to reproduce.
>  6) I dont understand what you mean? - Hide and unhide is broken in the
>  UV view and needs to be fixed. This will happen before release. (see
>  how it extends the selection at the moment)
>
>  horace - Editmode+Face, Shift+G, Image
>  The functionality is in the select grouped menu, I found UV/Face mode
>  annoying, having to go into editmode, Select Grouped, and back out
>  again just to change the selection, my patch to do this in UV/Face
>  mode was rejected.
>  (vertex/edge/face all have their own select grouped options)
>
>  2008/3/22 horace <horace3d at gmail.com>:
>
>
> > i don't think uv/face select mode was a good idea and i am glad it's gone. i
>  > always found it cumbersome to have an extra mode for this and it's really
>  > great that you can edit and preview textures in edit mode now.
>  >
>  > i agree to most of your complaints though and i think the blender developers
>  > agree too. they know that some functionality is still missing (if i remember
>  > correctly they talked about it at some sunday irc meeting).
>  >
>  > what i also miss is more selection possibilities like select all faces with
>  > the current texture. or synching the current selection of the uv editor with
>  > the 3d view.
>  >
>  > 2008/3/22 Jarosław Kolmaga <ignoreer at gmail.com>:
>  >
>  > >
>  > >
>  > >
>  > > Hi there!
>  > >
>  > > To introduce myself: my name is Jarosław "Galileus" Kolmaga, polish
>  > Blender artist, co-author and author of two polish Blender books... Let me
>  > skip other titles.
>  > > Without playing around, there is a lot of people in polish scene that are
>  > really upset about erasing the UV Select Mode from Blender... There is even
>  > an petition-thing, but I decided to keep things low - we are all mature
>  > after all, and games like that won't do anything better. So, thing is easy -
>  > we want it back, and we want to know, what you'll say.
>  > >
>  > > And again, really, its big step backward for now. Maybe there is some kind
>  > of plan behind all things, that can make it better in future, but for now,
>  > best polish artists decided to use old blender for UV mapping - it explains
>  > itself clearly. To not be empty-handed, there are some names of artists who
>  > joined "the action":
>  > >
>  > > Marek Ryś (MRys), with tons of ultra-precise aircraft models on his
>  > account
>  > > Anna Smolarek (Ania), great artist with several big 3D-contests awards
>  > > Maciej Halbert (Morte), author of Practical Exercises
>  > > Kamil Kuklo (Mookie), main author of Blender Compendium
>  > > Well... Me, co-author of Compendium and author of Practical Projects.
>  > >
>  > > Plus a lot of people from main polish Blender community - in fact, not
>  > even one voice against the whole thing. And as it goes for myself - I'm just
>  > done with very complicated (about 150k faces) UV map, and I can't imagine
>  > working whole time on Edit Mode...
>  > >
>  > > Anna made a little list of things, that was made worse in newest version
>  > of blender:
>  > > 1. Marking single seam:
>  > > Old Blender: Alt+click => seam is marked in 1 step
>  > > New Blender: select, ctrl+E, mark seam => seam is marked in 3 steps
>  > > 2. Marking 17 edges in a row which do not form a loop:
>  > > Old Blender:  Alt+click on first edge, Alt+Shift+click on last edge =>
>  > marked in 2 steps.
>  > > New Blender: select each edge one by one (17 clicks), ctrl+E, mark seams
>  > => 17 edges marked in 19 steps
>  > > Or shorter version: ctrl+tab, click Vertices, select first vertex,
>  > shift+select last vertex, W, select vertex path, click one of the options,
>  > ctrl+E, mark seam => marked in 9 steps
>  > > 3. Marking edges around a selected group of polygons:
>  > > Old Blender: ctrl+E, mark border seam => 2 steps
>  > > New Blender: ctrl+E, region to loop, ctrl+E, mark seam => 4 steps
>  > > 4. It's not possible any more to select a separated object part in
>  > edit/face mode by ctrl+L, because the linked selection stops at the UV
>  > borders. (AFAIK it bases on selection mode, still - it's disturbing...)
>  > > 5. The UV in edit mode does not work together well with the Save UV Layout
>  > script when it comes to complicated objects with multiple materials and
>  > mapping. It results either in empty faces, or in just some few single faces,
>  > or in mapping the whole object at once despite different mapping groups.
>  > >
>  > > As 6. I would add, that it's not possible any more to switch between Edit
>  > and UV Select modes for complicated hide/unhide or selection operations.
>  > Without this, making UV maps for more complicated models is pure pain in the
>  > ass...
>  > >
>  > > We really appreciate your hard work, so please don't get us wrong - but
>  > this little step for a developement was one huge step backward for UV
>  > mappers. I hope there is possibility to put UV Selection Mode back in new
>  > releases - let it just be there, while it works ok.
>  > >
>  > > Sincerely yours.
>  > > JK.
>  > >
>  > > PS. Sorry for my english - it's not so bad in a daylight, but in middle of
>  > night it's worse...
>  > >
>


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