[Bf-committers] Google SoC idea
Chris Burt
duositex+blender at gmail.com
Thu Mar 20 18:36:51 CET 2008
I'm no developer, but from a user-perspective I would say this sounds
like a feature that should be kept separate from Blender. That being
said, it *would* be nice to have a high-quality import/export from
your implementation that Blender could make use of. I suppose the only
time this would become impractical would be if animating the terrain
were required. In that instance I suppose a modifier of some sort
might be in order.
Disclaimer: Again, I'm no codebase or architecture guru or anything
near that. So...once again, take my words with a grain of salt.
--Chris
On Thu, Mar 20, 2008 at 1:21 PM, Davide m3xican Coppola
<vivaladav at gmail.com> wrote:
> Hi,
>
> I'm an italian computer science student, working on a GPGPU project
> form my master thesis:
> http://www.m3xbox.com/GPU_blog/
>
> The project is about terrain generation and erosion with a GPU and a
> friend suggested me to propose the integration of my work with
> Blender, because it lacks a terrain editor.
>
> Before to formulate a real proposal, I'd like to ask some questions to
> developers and regular users.
>
> 1- Does Blender really need such a feature? Would you like it?
> 2- I don't know python, and I haven't time to learn it now, could this
> be a problem for the work?
> 3- Do you think it's possible to complete such work in 3 months?
>
> Cheers
>
> --
> Davide "M3xican" Coppola
>
> --------------------------------------------------------------------
> email: vivaladav at gmail.com
> homep: http://www.m3xbox.com
> MSN: bad_hangover at hotmail.it
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