[Bf-committers] Using Graphics Card GPU for rendering DSM

joe joeedh at gmail.com
Sat Mar 8 02:42:02 CET 2008


I'll have to research it some more. . .actually, I could look at
nvidia's or amd's general-purpose gpu languages, see if I can do a
test prototype fairly easily (or not).  Of course if it worked out I'd
likely have to rewrite it in GLSL and opengl.

Joe

On Fri, Mar 7, 2008 at 4:08 AM, David Bryant <aceone at bellsouth.net> wrote:
>
>
> An often asked question is what's the difference between a more expensive
> graphics workstation card and a regular "gamers" card that seems to work
> equally as well?
>
> The answer is that high end workstation cards are often equally as fast as
> the "gamers" card and some gamers cards are even faster as far as GPU core
> clock speed goes.
> But, the workstation cards have extra driver abilities that 3DS Max,
> AutoCAD, and Maya in specific can harness to use the GPU power in ways the
> gamers cards can't.
> That is often the only difference between a $250 dollar gamers card and a
> $1500 dollar workstation card.
>
> The GPU is an awesome proccessor and Blender would be a trailblazer as far
> as 3D packages go to have an option to use the GPU power on a gamers card to
> render DSM.
>
> So, the idea is not far fetched but realistic and doable provided the low
> level code is written and plugged in.
>
> The whole goal is to take some of the load off of the CPU and let the GPU
> which is often more efficient do the work of rendering DSM. And as far as
> most grpahics cards go  these days, inexpensive ATI and Nvidia cards are
> fully capable of doing the job. So, no need to panic about the idea because
> it's already being done.
>
> Digikiller
>
>
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