[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13976] trunk/blender/source/blender: Restored code from over a year ago, tests to allow anti-aliased
Shaul Kedem
shaul.kedem at gmail.com
Fri Mar 7 13:24:43 CET 2008
and now in plain text (sorry!):
That is correct; on the other hand, giving this as a *choice* would
benefit many desktop users + it will give a good example of how to use
GPU power in the future.
edit: I see David written something about it as well
On Fri, Mar 7, 2008 at 12:18 PM, Shaul Kedem <shaul.kedem at gmail.com> wrote:
> That is correct; on the other hand, giving this as a *choice* would benefit many desktop users + it will give a good example of how to use GPU power in the future.
>
>
>
>
>
> On Fri, Mar 7, 2008 at 1:14 AM, ZanQdo <zanqdo at gmail.com> wrote:
>
> > <QUOTE>
> >
> > I've even considered offloading some of the work onto the GPU, since
> > GPUs are *miles* ahead of CPUs for the specific type of processing they
> > do
> > </QUOTE>
> >
> > I don't like the idea, every machine on a renderfarm would need to be
> > equipped with a good graphics card just for rendering DSM! expensive!
> >
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
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