[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13976] trunk/blender/source/blender: Restored code from over a year ago, tests to allow anti-aliased

Shaul Kedem shaul.kedem at gmail.com
Fri Mar 7 13:24:43 CET 2008


and now in plain text (sorry!):
That is correct; on the other hand, giving this as a *choice* would
benefit many desktop users + it will give a good example of how to use
GPU power in the future.

edit: I see David written something about it as well

On Fri, Mar 7, 2008 at 12:18 PM, Shaul Kedem <shaul.kedem at gmail.com> wrote:
> That is correct; on the other hand, giving this as a *choice* would benefit many desktop users + it will give a good example of how to use GPU power in the future.
>
>
>
>
>
> On Fri, Mar 7, 2008 at 1:14 AM, ZanQdo <zanqdo at gmail.com> wrote:
>
> > <QUOTE>
> >
> >  I've even considered offloading some of the work onto the GPU, since
> >  GPUs are *miles* ahead of CPUs for the specific type of processing they
> >  do
> > </QUOTE>
> >
> > I don't  like the idea, every machine on a renderfarm would need to be
> > equipped with a good graphics card just for rendering DSM! expensive!
> >
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>


More information about the Bf-committers mailing list