[Bf-committers] Building a Debug config with OpenEXR in VS9

Daniel Genrich daniel.genrich at gmx.net
Sun Mar 2 11:36:15 CET 2008


Hello,

Just use Blender SCONS and VS9 express.
Let OpenEXR enabled and put the following line into your 
user-config.py-file:
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib_vs2005'

Then compile the debug version with "scons BF_DEBUG=true".
And finished. No need for manual OpenEXR debug libs.

Greetings
Daniel



Joe Eagar schrieb:
> OpenEXR is deeply integrated into the renderer, which is likely why 
> you're still getting references to it.
>
> Could you post the exact compiler errors you're getting?
>
> Joe
>
> Yves Poissant wrote:
>   
>> I'm on WinXP Pro and using VS9 Express. I had next to no trouble building 
>> and running a Release config.
>>
>> Time for me to start debugging though. But I cannot build a debug config. 
>> First, I had a ton of undefined symbols for OpenEXR. So I built a debug 
>> version of OpenEXR but I still had 2 undefined symbols. So I took CMake and 
>> set OPENEXR to OFF. But I still get undefined symbols concerning EXR even 
>> though OPENEXR is OFF.
>>
>> So have anyone succeeded in building a debug config in VS9?
>>
>> Yves 
>>
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