[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [15346] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: BGE state engine patch: start game from init state in BLender too (previously, the current state was used in Blender).

jmsoler at free.fr jmsoler at free.fr
Tue Jun 24 23:21:55 CEST 2008


Selon Benoit Bolsee <benoit.bolsee at online.be>:

> Revision: 15346
>
...				ob, (BL_SkinMeshObject*)meshobj);
>  			((BL_DeformableGameObject*)gameobj)->m_pDeformer = dcont;
> +			if (bHasArmature)
> +				dcont->LoadShapeDrivers(ob->parent);

...

MSVC 8.0 says :

"""BL_BlenderDataConversion.cpp
source\gameengine\Converter\BL_BlenderDataConversion.cpp(1672) : error C2039:
'LoadShapeDrivers' : is not a member of 'BL_ShapeDeformer'
\source\gameengine\converter\BL_ShapeDeformer.h(42) : see the declaration of
'BL_ShapeDeformer'
"""

jms




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