[Bf-committers] Mirror view stereo mode in Game Engine
Dalai Felinto
dfelinto at gmail.com
Wed Jun 18 23:04:06 CEST 2008
Thank you Benoit,
I'll give it a try later.
Thanks for the direction,
Dalai
2008/6/18 Benoit Bolsee <benoit.bolsee at online.be>:
> Hi,
>
>> I was trying to invert some parameters of the matrix *m_viewmatrix*,
>> but apparently this values are based on the model, not on my view
>> (if I move the camera the parameters don't change).
>
>> Could anyone land me a hand on this, please :)>
>> I have no clue about what is the proper matrix to be changed, and how
> to do that.
>> But it doesn't look a hard task, right?
>
> I worked a lot on stereo mode last month and reactivated the quad
> buffered mode, I can probably help on that matter. The function were the
> OpenGL matrix is set for both eyes is
> RAS_OpenGLRasterizer::GetFrustumMatrix(). This is probably where you
> want to put the horizontal flip for the right eye.
>
> /ben
>
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