[Bf-committers] Mirror view stereo mode in Game Engine

Dalai Felinto dfelinto at gmail.com
Wed Jun 18 23:04:06 CEST 2008

Thank you Benoit,

I'll give it a try later.

Thanks for the direction,


2008/6/18 Benoit Bolsee <benoit.bolsee at online.be>:
> Hi,
>> I was trying to invert some parameters of the matrix *m_viewmatrix*,
>> but apparently this values are based on the model, not on my view
>> (if I move the camera the parameters don't change).
>> Could anyone land me a hand on this, please :)>
>> I have no clue about what is the proper matrix to be changed, and how
> to do that.
>> But it doesn't look a hard task, right?
> I worked a lot on stereo mode last month and reactivated the quad
> buffered mode, I can probably help on that matter. The function were the
> OpenGL matrix is set for both eyes is
> RAS_OpenGLRasterizer::GetFrustumMatrix(). This is probably where you
> want to put the horizontal flip for the right eye.
> /ben
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