[Bf-committers] Volumetrics answer (Not an update)

Chris Burt duositex+blender at gmail.com
Tue Jun 3 20:52:15 CEST 2008

I never intended to sound suspicious at all. I was saying it seems
like you're doing a lot of hard work and I was curious to see your
progress. That is all. Otherwise your text updates to the mailing list
are of little use to anyone. No offense intended.


On Mon, Jun 2, 2008 at 5:01 PM,  <echelon at infomail.upr.edu.cu> wrote:
> Hi all:
>>Just a note.. you frequently post these updates but provide no screen
>>shots or patches or anything to show your work. It would be nice to
>>get a visual on how things are going.
> When I start developing volumetrics I get a lot of incerdolous (is it?)
> post, for them , although I did not have the UI yet ,I made sceenshots.
>  Belive me or not, I havent post patches because I dont know yet how to
> make patches nor to coding the UI (I focused till now on core coding
> rather than UI stuffs,code clean up,blender integration). For this
> project I planned a schedule originally of one year, I havent expect to
> make progress at this rate and two months after I started it according to
> my schedule I should be in the learning/researching phase and no line of
> code at all.
> Many times I thougth what should be the rigth way of coding for blender
> (learn a lot of things to upload nice coded patches and dont look as a
> liar promessing and promessing and dosent showing his work ) . I agree
> with you, I also will be suspicious of a guy showing only rendered images
> on a site and no code at all.
>  But I am not that king of guy , I could not wait a whole month only
> reading papers and tutorials and then start to coding something, I code
> as I learn.
>  (may be I am wrong or not, in that part I should learn from you).
>  You will be amazed how easy was integrate media volumetrics to the render
> pipeline, and the few lines of code it requires (currently about 2500)
> (to be honest this is only the core, I gess the UI will require a lot
> more and the improved integration/reuse of blender feature will add more)
> also take into account that media volumetrics are one part only, the
> project aim to cover dataset volumetrics, n-Dimensional volumetrics
> (proyected to 3D) and if time allows me simulations volumetrics (at this
> poit I think it will be better, once the fisrt patches will be aviable
> others more poficient coders could do it while I focused on my thesis
> original plan ).
>  Im aware of my big ignorance as a blender programmer, and because of
> that, in orther to dosent look more ignorant I only ask you and the devs
> comunity a little more time to learn the rigth way. As I said before,
> releasing code as it is rigth now the only thing that will made are
> slowing the development and distracting me because of your
> suggestions/feedback wich are more than wellcome but there will be time
> for that when I have no more things to add new to the core .
> Currently Im trying to coding a way to extend any 2D image to 3D texture,
> after finish that (if I could) and do some code cleanup/integration I
> should start to code the UI. If after a week or two I could not do any UI
> (I have to give myself time to learn) then I should work in collaboration
> with a more experienced/not busy coder to implement it faster because the
> blender comunity are hunger for volumetrics and deserve it .
>  I could do code snapshots but as I always said the volumetrics are rigth
> now more like an experiment than a ready for releasing feature. I am
> having fun coding it for blender and really showed me that everything is
> possible in blender if someone with little knowledge like me have the
> time and the will.
> Once upon a time (not long ago) I write in the blenderartist forum saying
> that k-3D and Eqinnox 3D where better arquitected that blender and got all
> sort of answers, one of them , from LetteRip ,suggested that I havent had
> the skill nor the knowledge to make such a comparison.
>  Well, today I give him the rigth, I havent changed so much from that
> day, Im still being the little bratt that are playing with blender code
> with the only knowledge of C for Dummies and ABC of C books.Im just dont
> give up. Im not trying to foolish anyone ,Im just showing im my page
> what anyone could do with a little of tweaking code and a little of
> research.
>  May be I posted too soon my progress (Even my thesis mentor think that I
> am researching yet). Anyway, next time I get conected with enough time I
> will try to show more of my real work.
>  If someone could send me information about how to make a patch please
> (other than the blender site tutorial)
>  (better if is step by step)
> My dev platform are:
>  Ubuntu Gutsy Gibbon
>  Anjuta,Kscope
>  scons.
>                      Forgive my long tale and thanks for your critics!
>                            Farsthary
>                     http://farsthary.wordpress.com
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