[Bf-committers] Volumetrics answer (Not an update)

Chris Burt duositex+blender at gmail.com
Tue Jun 3 20:52:15 CEST 2008


I never intended to sound suspicious at all. I was saying it seems
like you're doing a lot of hard work and I was curious to see your
progress. That is all. Otherwise your text updates to the mailing list
are of little use to anyone. No offense intended.

--Chris

On Mon, Jun 2, 2008 at 5:01 PM,  <echelon at infomail.upr.edu.cu> wrote:
> Hi all:
>
>>Just a note.. you frequently post these updates but provide no screen
>>shots or patches or anything to show your work. It would be nice to
>>get a visual on how things are going.
>
>
> When I start developing volumetrics I get a lot of incerdolous (is it?)
> post, for them , although I did not have the UI yet ,I made sceenshots.
>  Belive me or not, I havent post patches because I dont know yet how to
> make patches nor to coding the UI (I focused till now on core coding
> rather than UI stuffs,code clean up,blender integration). For this
> project I planned a schedule originally of one year, I havent expect to
> make progress at this rate and two months after I started it according to
> my schedule I should be in the learning/researching phase and no line of
> code at all.
> Many times I thougth what should be the rigth way of coding for blender
> (learn a lot of things to upload nice coded patches and dont look as a
> liar promessing and promessing and dosent showing his work ) . I agree
> with you, I also will be suspicious of a guy showing only rendered images
> on a site and no code at all.
>  But I am not that king of guy , I could not wait a whole month only
> reading papers and tutorials and then start to coding something, I code
> as I learn.
>  (may be I am wrong or not, in that part I should learn from you).
>
>  You will be amazed how easy was integrate media volumetrics to the render
> pipeline, and the few lines of code it requires (currently about 2500)
> (to be honest this is only the core, I gess the UI will require a lot
> more and the improved integration/reuse of blender feature will add more)
> also take into account that media volumetrics are one part only, the
> project aim to cover dataset volumetrics, n-Dimensional volumetrics
> (proyected to 3D) and if time allows me simulations volumetrics (at this
> poit I think it will be better, once the fisrt patches will be aviable
> others more poficient coders could do it while I focused on my thesis
> original plan ).
>
>  Im aware of my big ignorance as a blender programmer, and because of
> that, in orther to dosent look more ignorant I only ask you and the devs
> comunity a little more time to learn the rigth way. As I said before,
> releasing code as it is rigth now the only thing that will made are
> slowing the development and distracting me because of your
> suggestions/feedback wich are more than wellcome but there will be time
> for that when I have no more things to add new to the core .
>
> Currently Im trying to coding a way to extend any 2D image to 3D texture,
> after finish that (if I could) and do some code cleanup/integration I
> should start to code the UI. If after a week or two I could not do any UI
> (I have to give myself time to learn) then I should work in collaboration
> with a more experienced/not busy coder to implement it faster because the
> blender comunity are hunger for volumetrics and deserve it .
>
>  I could do code snapshots but as I always said the volumetrics are rigth
> now more like an experiment than a ready for releasing feature. I am
> having fun coding it for blender and really showed me that everything is
> possible in blender if someone with little knowledge like me have the
> time and the will.
>
> Once upon a time (not long ago) I write in the blenderartist forum saying
> that k-3D and Eqinnox 3D where better arquitected that blender and got all
> sort of answers, one of them , from LetteRip ,suggested that I havent had
> the skill nor the knowledge to make such a comparison.
>  Well, today I give him the rigth, I havent changed so much from that
> day, Im still being the little bratt that are playing with blender code
> with the only knowledge of C for Dummies and ABC of C books.Im just dont
> give up. Im not trying to foolish anyone ,Im just showing im my page
> what anyone could do with a little of tweaking code and a little of
> research.
>
>  May be I posted too soon my progress (Even my thesis mentor think that I
> am researching yet). Anyway, next time I get conected with enough time I
> will try to show more of my real work.
>
>  If someone could send me information about how to make a patch please
> (other than the blender site tutorial)
>  (better if is step by step)
>
> My dev platform are:
>
>  Ubuntu Gutsy Gibbon
>  Anjuta,Kscope
>  scons.
>
>                      Forgive my long tale and thanks for your critics!
>
>                            Farsthary
>                     http://farsthary.wordpress.com
>
>
>
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